Ironman Inventing
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Intellectual Property Business Strategies
For The Independent and Small Business Innovator
(Part I)
We have all heard or said --
"Hey. What (they) should do is ..!"
Or better yet: "What they should have done is ..!"
At the moment "they" becomes "I",
the seed of intellectual property creation
is planted in the mind of the inventor,
author, artist or musician.
The new inventor charges off
to create the "better mousetrap",
sets his eyes on that pot of gold,
and pursues the ubiquitous patent.
Depending on which source you believe,
the percentage of unsuccessfully commercialized patents
ranges between 93-98%.
That means that even on a good day,
no more than 2-7% of the patents ever return
a "profit" to the inventor.
It's incomprehensible then,
that mankind would not come to realize
that this poor success rate --
which has repeated itself year after year
for a century or more --
is the result of perpetuating
the "wrong formula"
(even though we are considered
to be the Planet's most intelligent creatures).
Almost true.
The "formula" is simply "too much at the expense of too little".
There is too much information published
regarding "How To Get Your Idea Patented",
and "How To Make A Million From Your Idea",
at the expense of what is published on
"How To Understand The Intellectual Property Valuation Process
and Capitalize On It".
Or is even this true?
In fact, the cold reality is that mankind
is ever-looking for an easy way to get rich quick,
and it is easier to self-justify spending money
on those who will stroke your ego,
and lead you to believe that your idea
is the greatest, and that "You too
can make a million dollars from your idea"
than it is to come to terms with the trials
and tribulations of how difficult it is
to create the wealth that is normally associated
with the well-known, successful innovators.
Those who discover the formula
go down in the history books --
Frisbee, Velcro, Gortex, Erte, Men In Black, and James Michner.
Those who wish for the "world to make a beaten path" to their door --
simply because they have an idea --
will not see success.
End of philosophy lesson.
The Deed
Your claim to intellectual property is formalized in a legal "deed"
much the same as your house deed describes the bounds
of ownership of your real property.
The "four corners" of your deed clearly describe your ownership.
When you receive a patent, your "claim" is staked out
and clearly defines what the property
is to which you have monopolistic rights.
But what if your real estate deed says that your property line
extends one foot beyond the fence between you and your neighbor.
You would assume that you own the entire fence,
plus the first foot on the other side.
Don't let the neighbor put his Sears storage shed
next to the fence on your one foot of property!
But your neighbor has a deed for his property
saying that his property line extends one foot
to your side of the fence ...
AND he sends you a letter telling you
to remove your Sears shed to 18 inches away from his fence.
Both are right, and both are wrong.
To prove who has absolute rights,
both will spend a small fortune in litigation --
and one will invariably lose his position.
Patents Are Much the Same!
Just because you spend every cent getting your patent,
whether on the "cheap", through high priced legal counsel
or somewhere in between
(although the attorney will most often warn you
about specific instances in which your patent
would not survive challenge),
your claim could infringe on another's written claim
of patent for a small piece of the same property!
You could spend all of your future profits in litigation today.
You should first re-familiarize yourself with
"intellectual property" before you start off
on the quest for the holy patent.
Now that you understand the basic definition
of Intellectual Property,
and overlay the above scenario to temper your zeal,
you can begin to lay down a real-world,
non-emotional, capitalistic approach
to making money from your idea.
This is the beginning of Intellectual Property strategy.
You won't develop the strategic insight of Karpov,
the chess champion, overnight
but you will be open to learning how the pros
make a successful business trading Intellectual Property.
You Have To Let Go If You Want To Make Money
Did you get that last sentence?
Making a business of "trading" their property!
"Keeping" it does not make money --
trading it away does.
If you are simply going to pat yourself on the back
because you have a patent ...
well, so what?
I'd almost give you one of my patents
if you really want one.
But I would charge an arm and a leg for my successful ones.
Therein lies the difference.
My later patents were developed
because I better understood
the future value of them
before I started development,
and more importantly,
I identified how I might get the value
out of them in the future.
To capitalize on your idea:
- You can sell a license to your patent --
if you can find an interested company
who concurs that you have a profitable idea,
- You can sell your patented product --
if you can find customers who value your product, or
- You can sell your company which manufactures
and successfully sells a product
which is produced under your patent --
if you can find investors who concur
that the asset value of your "property"
equals or exceeds the selling price.
The common denominator in each of these strategies
is that the intellectual property
must deliver value to the buyer ---
not to you!
In the 1967 movie "The Graduate",
the most memorable line was "the future is plastics".
Today, I can confidently say that
the "the future is marketing".
Too much technology (intellectual property)
sits valueless on the shelves --
while the Ginsu Knife continues
to hit respectable sales decade after decade.
Because of technology?
Nope, marketing.
The most fundamental profit strategy
underlying your association with intellectual property
must be founded in marketing --
not technology or design.
Understanding your customer
(who is global by today's definition)
is crucial to the process.
After you have the basic idea defined --
but before you start spending money
to develop or commercialize it --
identify your potential buyers,
their motivations, and your method of approach.
Now let's take a quick look at these three strategies.
(We'll come back to them later in this series
in more detail.)
Sell A License To Your Patent
Note:
After you figure all of the items below,
use a probability of success factor of 10-20% --
that beats the 2-7% we spoke of earlier,
although many factors can influence this number.
The "value" in this strategy
lies in what a licensee company
feels your product is worth
if they take the risk
to prove its marketability.
You should:
- Identify those companies
which you think would pay you money
for your idea (rights to your patent,
since most will not pay for ideas),
- Identify those companies' customers --
who is buying their products and why.
Do the products satisfy wants, needs or desires
("needs" command a higher price and profit --
but also higher competition).
- Identify how the companies generate profits
from the sale of their products --
supply and demand, must-have versus want-to-have,
economically justified
(i.e., the product makes their customers money , e.g.,
construction equipment),
or impulse-buy at the checkout register
(e.g., beef jerky and cheap fancy key chains) --
all relate to high-volume/low-price
to low-volume/high-price
pricing and profit structures.
- Identify the companies' manufacturing technologies,
and assess whether your idea will fit
within their current manufacturing capabilities
(plastic vs. metal, stamped vs. cast,
high production vs. hand-built),
- Determine whether the company has a history
of licensing products from independent inventors
(Nordic Track does, Ford Motor Company does not),
- Complete a production cost
and probable sales price analysis --
the complete cost of production
should be no more than 25%
of the ultimate retail sales price,
20% is better,
- Complete a sales forecast of your product.
It's hard to pull out the crystal ball,
but try to find out how many of a similar product
are being sold (talk to distributors, retail stores, etc.),
then project how many of your products could be sold.
Use a smaller volume projection if the price is higher,
higher volume if cost is lower,
although there are exceptions
not within the scope of this article.
- Develop a budget outlining how much it will cost you
to get your idea to the form of a demonstrable product
which can be presented to a potential buyer
(prototype, engineering, tooling if any,
patent filing costs, brochures, initial inventory,
travel, attorneys fees to work through an agreement,
midnight oil -- and another 10% of all of the above
for other hidden costs).
You can see that the "patent" is really
a small part of the total costs,
so don't blow your bank account
on going after the patent,
- If all of the above objectively suggests
that your product would have value --
and a disinterested third party
such as a distributor
(who has signed a confidential disclosure agreement)
confirms it for you --
then use the "how to patent" references
to begin the patent process,
- Use a royalty figure of 5% of the sales
(companies' sales to their distributors --
not the retail sales figures),
and determine whether the economics suggest
that you move forward with your ideas.
Once you have "patent pending" status
(other than that provided for by means
of a Provisional Patent Application),
you can begin laying out your contact list
of the most qualified companies
identified in step 1 above,
develop brochures and a business plan
(since companies buy profit potential -- not ideas),
and start making contacts.
Your most reasonable allies are the Marketing Managers,
since it is their job to create new sales and profits.
Keep on until you have a license agreement.
Build and Sell Your Product
Note:
After you figure all of the items below,
use a probability of success factor of 30-40% --
that again beats the 2-7% we spoke of earlier and, again,
many other factors can influence this number.
The "value" in this strategy lies in your ability
to convince the distribution channel and their customers
to buy a fixed-price, tangible, quality product.
This is a much lower risk since there are many
test merchandising and consignment inventory options
which lessen the buyers' risk.
You take more risk --
but if successful --
see higher profits.
Here is how you can go about assessing this strategy:
- Compete the assessment steps 1-4 above.
These companies will be your competitors --
get to know them inside and out,
- Identify a company which can
manufacture your product under contract.
You will need a non-compete and confidential disclosure agreement
before you discuss your idea with these manufacturers,
- Complete the costing steps 6-9 above,
since understanding your costs to produce
are even more important here --
you can't afford to miscalculate
like a big company can.
Be sure to add in advertising and sales costs
which an advertising agency or distributor
can assist you with.
- Develop a contract with one of the manufacturers
which outlines the details of the relationship --
will they build and you pay,
or will they take a "piece of the action"
to become your partner?
Get a pro involved to assist
(and factor that cost
into the overall equation).
- Cut the deal, produce and sell the product.
It sounds simple, but there are many details --
well covered in a variety of sales and marketing books.
Build a Company Which Makes and Sells Your Idea
Note:
After you figure all of the items below,
use a probability of success factor of 60% as a target
although,again, many factors can influence this number.
The "value" in this strategy
is the same as that outlined
in the preceding strategy --
except that here we're aiming
to increase that value
through "price/earnings" leverage
(which we'll describe more fully
later in this series).
We all know that the owners of Microsoft and AOL
got rich when their companies started
publicly trading stock on the market.
They realized the value
of their intellectual property many times over
since their strategy encompassed
more marketing strategy and strategic competitive positioning
than focusing primarily on the technology.
Of course, technology was the initial foundation.
But, today, because of their marketing strength,
they can profitably deliver mid-quality products
over their competitors with superior technology
only because of their strategic market advantage.
Market positioning was the strategy behind
the introduction (and total corporate control over)
their technology.
I won't go into the details of starting a company
since there are many good business start-up references available.
My advice would be to contact a pro
who can help assess the risks, costs
and potential of such a venture.
Suffice to say that starting your own company
should not fall outside
of your Intellectual Property Strategy considerations --
especially if other companies you may have contacted
in the first two strategies poured cold water
on your product ideas --
yet you remain objectively convinced
that your idea is a winner.
In Summary
Our Intellectual Property Strategy
should include consideration
of all avenues of potential sales --
of your product idea, the products themselves,
and the stock of a company you start to build
and sell the products.
Not until you have clearly assessed
the profit potential of all three choices,
settled on one or more,
laid a business plan,
and allocated the resources to see it through,
can you realistically begin to spend money
pursuing the pot of gold -- that ubiquitous Patent.
But even receiving your patent is not the end --
it is just the start of building
a patent inventory or portfolio.
There is strength in numbers!
It's this perspective
we'll cover in Part II.
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